city_state
may change things: you confirm before it runsUpper City: live state of every game in one call (paused flags, counts, today's races and hits, the Ledger clock, weather events running, heat bounties, and `switches`: which extras are ON in this round: vehicle-heist and raid role bonuses, vehicle-heist items, convoy and Ledger weapons). City events are surprises decided by a public random draw: this shows only the ones running or already drawn (each with its own plain-words rule) and the count of events ever run (0 means the engine has never run on this network). It never lists events that have not happened. The contracts are public. Read only.
Input schema
{
"type": "object",
"properties": {},
"required": []
}